boudicca36 opened this issue on Mar 17, 2016 ยท 103 posts
boudicca36 posted Tue, 17 May 2016 at 8:41 PM
Lobo3433 posted at 8:28PM Tue, 17 May 2016 - #4269507
Thank you boudicca36 with the change of how Daz Studio changed to their own sort of folder structure it was bit difficult to determine how to set up the folders. Like with poser if I was working with something I have made it was easy to just create an external runtime and build from there just was not as clear for Daz and at this stage no where near ready enough to experiment with DIM. I know I saw a product at daz a content gather looked interesting but that is for when I might get nerve enough to share something beyond a simple OBJ at the moment
You're quite welcome.
I have never used a "content gatherer" either for Poser or D/S. I like to know exactly what is being shared. IMHO forget DIM. The PAs at the company AFAIK have the company making the files to make DIM work with their products. There are a few folk that know how to make those files.
The main item I've noticed with D/S is to have the textures first in their correct folder under the runtime structure. D/S has a cache and after making a zillion adjustments on the Surface Tabs when polishing off the product, even though one may think they're loading a file then placed in the runtime structure, if it's in the cache, that is where it will load from. If one is use "LIE" it's even more of an adventure. One has to watch that file address on the Surface Tab before saving presets etc., browse to, dig it out [copy it], browse to the proper folder "paste", then select, then save the preset(s). Close D/S, open D/S, reload and check if it all works. If files are not in the My Library and appropriate sub-folders, when saving, D/S will make one of those long address references to your computer for the files.