Lyrra opened this issue on Oct 06, 2015 ยท 135 posts
Lyrra posted Wed, 18 May 2016 at 10:53 AM
Not dead yet! Just been busy.. also it is super hard to find a thread in this forum once you lose it. The search function is abysmal
I have made a decision - sorry guys but the mildog project will not be getting any longhaired breeds. I do have a method of making fibremesh hair now, But I'm going to reserve the months of work that will need for a new, higher resolution dog figure which I shall make in the future. I've done as much as I can with this figure but I can only stretch so many polys so far.
So that means right now I am making my final round of morphs and dog breeds and should hopefully have the Improved Mildog commercial set done sometime in the next few weeks (but don't hold your breath)
Set A - Free - Mildog LE with improved bends and improved basic shader for the liver doberman. Does take the existing classic canines maps, to which you may wish to add the bumpmap I include and run it through EZskin.
Set B - Commercial - will need RTE to decode. Remapped Mildog LE with a stack of new morphs and new breeds and as of right now 41 coats. Also includes a second RTE encoded file which has the Mildog Classic Canines morphs reworked to the new RM mildog shape. Does NOT take the existing calssic canines maps.
So you will have to install and figure out RTE (yes I will include a tutorial) but then you will have several hundred morphs and breeds to play with.
Long and medium haired breeds are just going to have to wait, sorry. But I do hope to get to that project this year.
In the meantime .. todays breeds, and not yet final
Shaders are not yet final either
Lyrra