boudicca36 opened this issue on Mar 17, 2016 ยท 103 posts
boudicca36 posted Thu, 19 May 2016 at 1:17 PM
When using Hexagon for uvmaps there is one "little" frustration at times in that one cannot make a new uvmap for "part" of the model. The entire model gets remapped and then of course the entire map needs to be redone.
Having 3D Coat, educational license, I was of the impression that it could not be used for morphs nor uv sets because one cannot export out the .obj without it being "downsized" by the program. In poking around in the program, I did find an option which DOES permit a new uvset to be created for "part" of the model.
Like wowser. So yes one can, for example, make a new uvset for "just the face" of a figure yet keep all the rest of the set intact.
Legal note: one cannot redistribute uv sets which are simply re-arranged sets that somebody else created. Same for the textures.
One can redistribute uv sets that one has created "from scratch" for a figure, same as for textures.
Disclaimer: I am not a lawyer, just somebody who has read a lot and asked questions.
Does anybody else in here also use 3D Coat?