Lyrra opened this issue on Oct 06, 2015 ยท 135 posts
Lyrra posted Fri, 20 May 2016 at 6:43 AM
I am slowly working my way through my list of breeds to make spun versions of them. Once I'm happy with the conformation of each one, then I will go and freeze each breed as a morph and code in the scaling. Then test each one for motion to make any specialty JCMs needed. Then I get to go through the huge stack of skins I made for Firefly and reset all of them to work in Superfly. Then a last round of 'how does it bend' before packing. Finally it goes off to my personal testers. As you can guess this is not a quick process and I'm not going to rush it.
Creators wishing to make addons for the Mildog ImpRM should email me for an RTE coded base obj to model on. It is a different shape than the base mildog. I have fleshed it out to make it more of a generic dog shape than the default doberman shape, as well as opening the jaw. Creators wishing to make texture maps should request the obj as well as a base psd template to start on. Creators wishing to make poses or rig/rerig conformers are going to have to wait until I am finished tweaking the rigging, sorry. Mildog Improved Remapped does take regular mildog poses very well, which was sort of the point, but I imagine people will want specialty poses for the extreme breed shapes such as whippets/greyhounds, and basset hounds.
Thank you for you expression of support .. right now all I need is for you to stand there and wave your flags and pom poms as encouragement :)
Todays big project is resetting the LegsLength scaling so the negative setting can go short enough for Corgis, Dachshunds and Basset Hounds. This is a challenge and I expect there will be a fair amount of cussing. I will also have to make a custom Basenji tail, as the combination of shortness and curl breaks the mesh a great deal so a custom smooth is needed.
LM