Kixum opened this issue on May 20, 2016 ยท 21 posts
Kixum posted Fri, 20 May 2016 at 11:22 PM
Then I built the Space Mountain model and the Space Mountain text. There is a simple primary shape which is the base roof cone and the base of the foundation which was done in the spline modeler. There are also some simple spline objects which make up the "shelves" that are placed at the top, break between the top and bottom sections, the bottom rim, and the bottom walkway. The components on the structure surface are built using an exercise in duplication creativity. The lights along the surface, supporting spars, and components all around the edge are duplicated with proper re-orientations using groups and modification of hotpoints.
The second level of the building was a little different. I built a second cone for the second level in the spline modeler, pumped up the surface fidelity, converted it to a vertex object, and cut off the top using a boolean function. This produced a sliced cone which has the same angle all the way around but terminates on the slice from the boolean cut.
Then I used the same replicating technique for the bottom supporting spars and after I was done, I went back and moved each spar (using the univeral manipulator) so that the individual spars wouldn't poke out the top "shelf" contraption. It took some time (about 10 minutes) but not too much trouble. If you could see through the first level, you would see all those secend level spars sticking out all weird.
Then I modeled the spires and tower using spline objects and positioned them appropriately.
-Kix