Forum: Virtual World Dynamics


Subject: not enough memory...

Writers_Block opened this issue on May 25, 2016 ยท 21 posts


Writers_Block posted Thu, 26 May 2016 at 8:40 AM

VirtualWorldDynamics posted at 12:25PM Thu, 26 May 2016 - #4270495

The subdivision function must be used mainly if the mesh is too large and the collision object goes through the cloth. It can be used to change the behaviour of the cloth. The cloth becomes less stiff.

This error happens rarely with a cloth without small parts. Generally, it is not the cloth parts which generates this error, these are small parts which are meshed very finely, like a Buckle or jewelery. In this case, the min distance function works fine. If the mesh has many vertices like some new hair, it is difficult to find a perfect solution in the program as it is now. The best way would be to make a mesh reduction in another program and reimport the mesh in VWD. This decimation function is a function that I will write in VWD.

@Writers_Block : could you give me the name of the skirt which generates this error.

@Smaker1 : to reply to your question, the best way is to only use the min distance to correct small parts. If it is the mesh itself which has too many vertices, the min distance function will reduce the quality of the simulation. In this case, the mesh reduction is the best way.

The Manga style outfit, I think it's meant to be.

http://www.daz3d.com/school-girl-for-genesis-2-female-s

I've had both the skirt give the error when only it was on the G3F, and the blouse with the skirt set as a collision object.

I had to reduce the default settings to get them to work; I've tried both both vertices extension and neighbourhood.

test01.jpg

My first success. The hair seems to have issues, or my understanding of VWD does. :)