VirtualWorldDynamics opened this issue on Jun 14, 2015 ยท 787 posts
Smaker1 posted Thu, 26 May 2016 at 9:07 AM
You can try with subd on collision object, also gravity can be too important and without seeing your scene, I would use the tool in the Simulation parameter (don't remember the name!) to pin clothe vertices where you want on the tube