VirtualWorldDynamics opened this issue on May 26, 2016 ยท 59 posts
tomyee posted Fri, 27 May 2016 at 1:54 AM
That is great VWD, I know you are very busy with the videos, but it will be great to see some form of undo ability added eventually.
I would also like to suggest the possibility of adding more dynamic deformation tools. Right now there is the one tool that allows the user to grab a vertice and tug the clothing to give a better-looking result for use in static renders. However I notice that grabbing the single vertice can sometimes create more harsh-looking effects on the cloth than I want. It would be nice to have an alternative where it is more like we are grabbing the cloth with a magnet instead of a finger, the magnetic field will pull on a group of vertices rather than one vertice, so that the movement of the cloth is more gentle.
Another dynamic tool could be a pinching effect, which lets the user create folds in the cloth (it can be vertical or horizontal folds or diagonal depending on the direction of movement). Sometimes the simulation results are too smooth and we want to see some nice folds in the cloth e.g. near the belt area.
Then another tool would be the opposite: smoothing, which will help to remove unwanted folds. It could do this by temporarily making the properties of the cloth underneath more softer, closer to silk, so that the undesirable folds will collapse.
Finally, I mentioned this in the old thread, that some tools to help adjust the hair strands would be very helpful e.g. to make the strand more limp, or to make it more curly, or to stretch it longer (or make it shorter), etc. Maybe even scissor tool to cut open clothing to create ripped clothing (or cut off unwanted hair strands).