Forum: Virtual World Dynamics


Subject: New functions for VWD

VirtualWorldDynamics opened this issue on May 26, 2016 ยท 59 posts


Writers_Block posted Fri, 27 May 2016 at 5:12 PM

VirtualWorldDynamics posted at 11:11PM Fri, 27 May 2016 - #4270690

@Writers_Block : There are some issues with the shift button. The Dynamic deformation is a young tool and it needs a bit of improvement. I wanted to implement this function but it must be used in different contexts and this is not easy to program.

@tomyee : What list !!
The magnetic field is a great idea and it is a tool not so difficult to implement. This tool could be defined by a sphere that could be used in attraction mode and in repulsion mode. Pinching effects depend always of the mesh size. You never will be able to create folds on a mesh with very large triangles. Some tools allows to make a remeshing during a simulation. Currently, you can change the simulation by changing the mesh. Perhaps using the possibility to make a local subdivision of the mesh... before the simulation. Soften a cloth is not easy to do. This tool would have to analyse the normals of the mesh and move the vertices dynamically to try to obtain the softest surface. And this by keeping the collision and eventually the self-collision. Ouch! I think that a tool for the hair creation is a separate tool. Perhaps a "VWD hair creation" program. ;-))

I'm not complaining; it works well, just puzzled me that it seem to be slow at poseing when I first used it, then realised that it stopped and needed restarting. It is an amazing tool though.