VirtualWorldDynamics opened this issue on May 26, 2016 ยท 59 posts
VirtualWorldDynamics posted Sun, 29 May 2016 at 12:57 PM
@DaremoK3, @tomyee, @wimvdb : The dynamic deformation on several vertices with different weights, will not be so easy to do, I think. It is necessary to remember that these vertices displacements have to be made using the dynamics and I'm not sure the final result will be so different. To correct a part of a cloth, I've found a solution which can help : You can select the one or several vertices by using the Shift key, then you extend this selection to the vertices you want to modify, you inverse this selection and then you apply a wind in the correct direction and strength to make the deformation you want to have. A attraction field defined by a sphere could be a good solution in the future. And it will be easier to implement.
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