Forum: Virtual World Dynamics


Subject: New functions for VWD

VirtualWorldDynamics opened this issue on May 26, 2016 ยท 59 posts


tomyee posted Sun, 29 May 2016 at 4:04 PM

@VirtualWorldDynamics: also, I realize that there is another important improvement to make to the VWD tool. Currently, the settings for all the clothing and collision that we use in VWD are saved to the exchange folder. I feel as if this is convenient for the software, but it is not convenient for the user. When I save my Poser project, I wish to have all of the files related to the project in a unified place on my hard drive (other than the 3d assets such as geometry and textures, obviously these must stay in a common folder since they are often used in multiple projects).

When I use the Cloth Room, the *.dyn file is saved to the same folder as the PZ3/PZZ file. This makes it easy to remember to include when I am backing up my files or I have to take my Poser project to another computer. With VWD, I must remember to go into "RuntimePythonposerScriptsVWDRecorded Imports" and look for which files I am using in my project (and there can be multiple versions of the same clothing, with different dates, so this can become very confusing). Then if I am later restoring the backup or running the project on another PC, I must restore those RIP files to that same folder on the other computer...

Everything would be much much easier if the RIP files could be stored in the same folder as the PZ3, and also under one filename maybe the same name as the project. That way, if there are multiple clothing items in the project being simulated, we do not have several RIP files to deal with, just one RIP file that encapsulates all of the items being simulated in that project. Basically, I feel as if the VWD tool should save the settings out in a similar way to how the cloth room does it, to improve the workflow and make it easier to backup projects. I hope that makes sense.