Forum: Virtual World Dynamics


Subject: Daz Studio bridge to VWD

philemot opened this issue on May 25, 2016 ยท 335 posts


VirtualWorldDynamics posted Mon, 30 May 2016 at 2:11 PM

@marble : I don't if I will reply correctly to your questions. First, I don't understand the slowness you have in VWD. You have a verry good computer and the speed of the calculation for a very simple cloth should be made at 5 FPS at least. I would like to help you to find the problem you have. The "springs" are generated between the vertices of your mesh. it is they which will rigidify the clothes or the hair. The subdivision in VWD allows to avoid penetration between the cloth and the character. It also allows to change the behaviour of the cloth; a cloth with a smaller mesh will be softer. If you want to create an animation, you need to use a dynamic simulation of course. For a static simulation, the need to use a static or a dynamic simulation depends on your cloth, your pose, the dynamic you want to have. If a conforming cloth or a conforming hair is correctly positionned on your character but you want to apply a more realistic effect by using a simulation, a static simulation will be perfect. If the cloth don't suit correctly on the character at the frame which will be used for the rendering, you have to start with a pose where the cloth suits correctly the character and make an animation from this pose to the final pose. In general, 30 frames are enough to do that. You can after the simulation, use the dynamic deformation to finalize the draping. A new object appears in the Host because VWD can be used for conforming clothes or hair and these objects are cut in body parts. For a simulation a cloth mesh must be welded. If this operation is not done, the different parts will be disconnected during the simulation and will fall on the ground. I hope these explanations will help you.

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