Knuten48 opened this issue on May 30, 2016 ยท 7 posts
IsaoShi posted Tue, 31 May 2016 at 3:35 PM
So the sky is at about -300 on the Z axis.
It's a moot point, but that doesn't actually tell us how far away it is. Minus 300 what?
You might try using the Ambient input* for your background image map instead of the PoserSurface diffuse lighting node. A background (particularly the sky) would not normally be lit by your scene lights - it would be self-lit. I'd hazard a guess that removing the diffuse lighting node would also eliminate those artefacts.
(* or the Alternate_Diffuse, as in seachnasaigh's example).
Edit: don't forget to set Diffuse_Value to zero, or the colour to black.
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