VirtualWorldDynamics opened this issue on May 26, 2016 ยท 59 posts
VirtualWorldDynamics posted Mon, 13 June 2016 at 5:52 PM
Thank you for your encouragments. I continue to make video tutorials. I will try to explain all the functionnalities of VWD. The possibility of an undo is very important. I want to rewrite the generation of the springs to optimize it and accelerate the computations. What do you think about the ability to import characters using a OBJ file and a PC2 files (for animation), and the ability to import clothes or hair as OBJ files using different scales? This would allow to be independent of a host or to have the capacity to import elements using different scales in the same simulation.
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