VirtualWorldDynamics opened this issue on May 26, 2016 ยท 59 posts
wimvdb posted Tue, 14 June 2016 at 5:46 PM
VirtualWorldDynamics posted at 12:38AM Wed, 15 June 2016 - #4272407
Thank you for your encouragments. I continue to make video tutorials. I will try to explain all the functionnalities of VWD. The possibility of an undo is very important. I want to rewrite the generation of the springs to optimize it and accelerate the computations. What do you think about the ability to import characters using a OBJ file and a PC2 files (for animation), and the ability to import clothes or hair as OBJ files using different scales? This would allow to be independent of a host or to have the capacity to import elements using different scales in the same simulation.
It sounds interesting, but i see some problems. Hair and cloth have to be in similar shape as the figure they are made for (zero T Pose or modeled in the posed position), so what would be the advantage of having it imported directly in VWD instead of the host application? One problem is also that materials would have to be assigned separately in the host. In case of standalone props - where would they be positioned in the host application (scale and size)?