philemot opened this issue on May 25, 2016 ยท 335 posts
VirtualWorldDynamics posted Sun, 19 June 2016 at 3:22 PM
Excuse me for not having intervened earlier in this thread. The problem on the normals is linked to VWD, not to the bridge. I explain the problem. In VWD, I have to read the OBJ files, two times. One time to create the arrays in the program and a second time to generate the visual part of the element in the interface. To generate the arrays, the program don't need to read the texture vertices and the normals. It calculates these normals at each frame and copies them into the visual object in the interface. In Poser and In Carrara, the vertices and the normals are created with the same order and the normals are good for the calculation part and for the visualisation. In Daz Studio, the normals are not generated with the same order. The result stays correct for the calculation but is wrong for the display in VWD. I have wrote a new version which will correct this problem. I will send it as soon as some tests will be made.
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