VirtualWorldDynamics opened this issue on May 26, 2016 ยท 59 posts
VirtualWorldDynamics posted Mon, 04 July 2016 at 3:31 PM
I currently have a big problem with the Hidden line shader. I stop to make these tests for now, and I work on others things. I will work again on it later. I would like to rewrite the springs generation. This new method will reduce the number of springs and thus, will increase the speed of the simulation.
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