Forum: Virtual World Dynamics


Subject: New functions for VWD

VirtualWorldDynamics opened this issue on May 26, 2016 ยท 59 posts


Writers_Block posted Mon, 04 July 2016 at 5:24 PM

Mythico posted at 11:22PM Mon, 04 July 2016 - #4273749

The new color scheme is a HUGE improvement! Happy! Thanks much!

The 'ticked X' and selected 'Dot' could be a tad brighter to be more obvious.

Deep navy on grey is nice handsome choice. Personally I would desaturate it slightly but that's just me being nit picky.

As much as I'm very eager to try VWD + bridges out (esp with DS) I totally get the challenges (and your love for the babies) so take your time!

Has there been an update I've missed?

VirtualWorldDynamics posted at 11:22PM Mon, 04 July 2016 - #4274592

I currently have a big problem with the Hidden line shader. I stop to make these tests for now, and I work on others things. I will work again on it later. I would like to rewrite the springs generation. This new method will reduce the number of springs and thus, will increase the speed of the simulation.

Less springs would be good; I cry like a baby (never mind my computer) when it gets to 30 million. 34 million is the most I've seen. I can usually get it down to no more than about 2 to 4 million.