RorrKonn opened this issue on Jun 11, 2016 ยท 22 posts
rokket posted Thu, 21 July 2016 at 10:28 PM
I am in Japan all the time! And I am always up to party...
I can see what you're talking about as far as poly count, but some parts will still need good edge flow if you are going to animate it. Try this experiment: take a rectangular box and put two bones in it. Try to bend it at the bones and see what happens to the mesh. Now take that box and subdivide it in the middle with one edge loop. Bend that one. You'll see the difference. Even in low poly meshes, you need good topology for your character to move naturally.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.