RorrKonn opened this issue on Jun 11, 2016 ยท 22 posts
RorrKonn posted Fri, 22 July 2016 at 1:11 AM
It's been a while "last century" since I messed with rigs but I get what your saying. I know the knuckles needs topology to bend . The game meshes will have polycount of around 5000 80% quads 20% Tris you can SubD n use the normal for animation. but the displacement ,vertex maps will raze the polycount to millions.so don't know if home PC's are up for that animation. We hope we can get good flow n rigs so she'll move naturally.
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