LuxXeon opened this issue on Jul 04, 2016 ยท 10 posts
maxxxmodelz posted Fri, 22 July 2016 at 2:41 PM
Cybermonk posted at 12:34PM Fri, 22 July 2016 - #4276887
Oh man that poke tool is very cool and quick. I did it with extrude individual, scale a bit, and then collapse the faces. Also in blender when I tried to bridge both objects it made a mess if I tried to do it in one go.
Me too! Yea the poke tool is great. That worked very quick like in the Max video, but then I get hung up with the bridge tools. They just won't work in one go no matter what. I first selected all non-manifold edges, then I tried Bridge Edge Loops. That didn't work. So I tried Bridge in the LoopTools panel next, and that didn't work right either. Not sure what else to try? Clearly Blender's bridge tools aren't going to do it the same way as in the max tutorial, so not sure how to finish the model without adding a Solidify modifier, which doesn't look quite as good, or bridging each non-manifold edge one by one manually.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.