Forum: Poser - OFFICIAL


Subject: Stargate Atlantis - gate room under construction

seachnasaigh opened this issue on Jul 13, 2016 ยท 102 posts


seachnasaigh posted Fri, 29 July 2016 at 7:43 AM

I deleted the main stairs and rebuilt it, because I realized that the steps have projecting front edges. I deleted and rebuilt the filigree trim on the bannisters astride the main stairs. For the third time, I deleted the gate window and rebuilt it, this time to match my geometry to RogueDragon's gate window stained glass.

I'm debating what to do about the columns with umpteen "chiclet" lights; the low-poly versions will just have areas which glow, as seen in the previous posts' screenshots. I'd prefer to use columns which have chiclets which actually project outward, but that will add significantly to the poly count. I suppose that I could save out both versions, and everybody use the higher-poly version if your machine has sufficient memory.

Poll for all who intend to use this: Are you 64bit? How much RAM does your machine have?

Texturing maps:

2D drawing is not my forte', so I'll gladly abdicate those to anyone who wants to contribute. RogueDragon's stained glass are an immense help. 😁 I'll need to gather templates and zip them up to work from. I could use the gnomonic navigation line pattern seen on the floor of the gate dias (does the rest of the floor have that?) Bump or normal map for those control room "piano" workstations would be useful - I haven't got the mesh formed yet, though. The bump pattern for those little squares where the bannister filigree strands intersect. Monitor images - there are several monitors in the control room, and what they display would be specific for a given situation. Pretty much anything you can think of which will need a particular texture or bump.

Regarding a holo room: Perhaps the best way to deal with this is to switch furnishings; default would be the conference room (table, chairs, and monitor on a stand), alternate would make it the holo room (control podium). The holo room will need a special effects mesh for holographic projection, so I'll add that, and I can also make materials to make a doll a refractive ghost.

Atlantis gate room screengrab 46 balcony J29.jpg

Atlantis gate room screengrab 48 RD gate window J29.jpg

column with 3D chiclets:

Atlantis gate room screengrab 50 hex column w chiclets.jpg

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5