multimediator opened this issue on Oct 11, 2001 ยท 3 posts
litst posted Thu, 11 October 2001 at 10:54 AM
There is a "reverse normals" command in the vertex modeler, but i doubt it actually does something ... I've never had to deal with normals in Carrara : facets are solid in both ways . For example, if you make a big sphere and put your cam inside it, the inside of the sphere will render . I hope this helps . litst