Forum: Virtual World Dynamics


Subject: Share your VWD Renders!

3DFineries opened this issue on Jun 05, 2016 ยท 150 posts


Writers_Block posted Mon, 01 August 2016 at 5:14 AM

Mythico posted at 11:12AM Mon, 01 August 2016 - #4278108

VirtualWorldDynamics posted at 1:18AM Mon, 01 August 2016 - #4277990

I was not satisfied by long hair simulations. I just tried a new method which improves the simulation. Tell me if this method seems better for you. Here is the link : https://www.youtube.com/watch?v=8JXXclWqjAQ

This simulation has been made using a new method to animate long hair. The top of the hair uses a rigidification by neighbourhood and the bottom of the hair uses a rigidification by extension. A video tutorial will be made to explain this method.

By 'Neighbourhood' do you mean fall off distance?

Having finer gradient between pinned and unpinned mesh area is always good, for hair, or even clothing.

The lack of easy to implement fall off control was the key shortcoming of DS Dynamic Clothing Control (and Carrara Bullet soft which uses tedious vertex selection to compensate).

The video shows off very good simulation fidelity, as all your videos and animation choices do!

The two methods of rigidification are under vertex groups. Neighbourhood is for parts that are not connected, so useful for hair: the upper parts, and say making sure buttons stay where they are supposed to and not drop on the floor. Vertex Extension is a direct connection between vertices; a simple example is a cube, where they are all connected.