boudicca36 opened this issue on Mar 17, 2016 ยท 103 posts
boudicca36 posted Tue, 02 August 2016 at 12:32 PM
Was working at a workflow for making morphs for a legacy V4 clothing item. Seriously, if one wants to morph the legacy items using Hexagon, one MUST remove the "images", all of 'em - including bump maps, before sending the item over to Hexagon.
There is a way to jump start the morphing by making use of converting the clothing to Genesis, shaping Genesis, sending the clothing over the bridge, bringing it back in to morph the legacy clothing. Remember to morph, the one coming in must be named the same as the receiver. Then one can send the legacy morphed item over the bridge and touch up, bring it back into D/S to load on a FRESH cr2 base so one can then save out the one good morph with it.
Now years back those into making legacy clothing had additional tools for adding in all kinds of morphs. As the world of 3D progressed many of those tools became unavailable and as they were beyond what I was willing to pay in making freeware items, I for one do not have them. My "how to morph" is not intended as a replacement for those professional tools.
Incre save the .cr2 files when making morphs, test them too. Somewhere along the line [apparently] it is easy to "lose the fit to" {I was trying to add in a pose adjustment morph too} ... just going back "one morph" is not a big deal ... it is very easy to delete the extra .cr2 files at the end of play.