mdbruffy opened this issue on Aug 16, 2016 ยท 8 posts
jcarp posted Thu, 18 August 2016 at 6:43 PM
mdbruffy posted at 6:11PM Thu, 18 August 2016 - #4280240
bwldrd posted at 4:13PM Wed, 17 August 2016 - #4280233
This one is for daz studio & genesis 2, but may be able to export the bag to poser.
<https://www.renderosity.com/mod/freestuff/g2-sportsdress/75935 >
I've checked this one. It's Daz-only, There are no DYSON import files for Poser.
If you have, or can get, a DAZ Studio installed, just export the bag as an FBX or a Wavefront Obj. If you choose Obj, use the Poser scale preset in the Studio export dialog. If you want the morph (FBX will only bake the morph as far as I can tell), set the morph to 1 in Studio and export the bag as an Obj. In Poser do Menu > Object > Load Morph Target ... for the closed bag you previously imported. The only problem I can see is that the resulting morph in Poser translates the object in space, but otherwise works as expected. The resulting morphing bag can be saved in the Poser prop library.
But speaking of translation, there's a problem on my machine with the texture reference for the logo (wants a Danish umlauted A when the file name has a German umlauted U instead). You'll figure it out if you have the same problem, although Studio will ask you to find the file twice. Probably similar to thinking foreigners will understand you if you speak loudly enough.