Zaycrow opened this issue on Aug 16, 2016 ยท 14 posts
Zaycrow posted Tue, 23 August 2016 at 1:26 PM
DaremoK3, as I mentioned I'm not looking for morphs to be injected into a prop - but for the original figure! What you describe is how to turn a figure into a prop and use that prop to make morphs from. Copy morphs from prop to a figure will do nothing (Poser Pro 11).
VirtualWorldDynamics, isn't it possible to use the original OBJ of the figure (not the one Poser will create) for the dynamics, or does VWD need a special OBJ for the dynamic simulations? As I understand PML "Pose Morph Loader" can export welded OBJ's to be morphed in 3rd party programs and imported back into a figure as a morph. So I'm wondering what the difference is here since I don't look for a displacement or a new figure - just a morph to be injected into the figure I'm trying to simulate dynamics with.