Forum: Poser - OFFICIAL


Subject: Orientation Problem with FBX Export from 3ds Max into Poser

freemarlie opened this issue on Aug 24, 2016 ยท 12 posts


LPR001 posted Thu, 25 August 2016 at 8:01 PM

Sorry for the delay freemarlie. I don't think it will be an easy fix. Alembic would be the go but both Daz and SM offers this as a export feature only out to game engines etc. Where MAX you can go import and export same with HitFilm and a few others. Looking at the data I was left wondering what would happen if you changed the Y's to Z's and vice versa what would happen but would be more effort than animating the helicopter in Poser. I managed to change the configuration and reset the pivot to bottom center and have it land the right way up in Poser, but it makes it a starting point so the minute it starts to read the embedded files it will start to turn over.

- Johnny G

"Try animation to get things moving"

lpr001@renderosity.com