Forum: Poser - OFFICIAL


Subject: Stargate Atlantis - gate room under construction

seachnasaigh opened this issue on Jul 13, 2016 ยท 102 posts


seachnasaigh posted Wed, 31 August 2016 at 12:59 PM

In the piano render two posts above, look at the vertical surfaces of the little dias in the control room; it should have the same material as the horizontal surfaces (and floor); the UVs got destroyed somehow. I needed to delete that piece of geometry from the mezzanine assembly, UV map the vertical dias surfaces, scale those UVs to match that of the rest of the mezzanine, then recombine it with the mezzanine assembly. Done.

I finally got a soft edge to that periodic break in the pale blue glow strips of the "bumper" (those projecting ledges). I added those gnomonic navigation lines to the floors/ceilings, but in the test renders (posted below) I noticed that a couple of them don't quite line up; that has already been fixed.

The stained glass patterns on the big windows (gate window and balcony window) were done by RogueDragon; the Atlantis logo on the chairs was done by Ponkes; if I don't get permission to use Ponkes' logo drawing in the set, I'll use the distributable logo from the Stargate wiki.

Once I'm satisfied that the geometry, UVs, etc are all correct, then I'll begin to save prop files of the assemblies, strip out OBJs, reset origins for things which move, and try to get the conference doors ERCed to pivot open in unison. That way, all eight conference doors will call a single OBJ; likewise for chairs and such.

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5