sdsullivan opened this issue on Aug 31, 2016 ยท 6 posts
sdsullivan posted Thu, 01 September 2016 at 11:42 AM
I figured it out.
At some point, by accident, I had relocated the figure using the HIP parameter, rather than the BODY parameter. So, apparently, that made the point of rotation outside of the body.
To fix it, I had to undo Inverse Kinemetics (sp?) on both legs -- and then copy down the XYZ location from the HIP parameter (onto paper), and then zero those and transfer what I'd written down to the BODY XYZ location.
The figure now looks identical in the scene, but it rotates properly when I try to spin it. :-)
Thanks for your answer. It helped me figure out what the problem might really be, rather than what I perceived it to be.
-- Steve
Stephen D. Sullivan
www.stephendsullivan.com
Adventure guaranteed. (Monsters optional.)