Forum: Virtual World Dynamics


Subject: Daz Studio bridge to VWD

philemot opened this issue on May 25, 2016 ยท 335 posts


gustaftoni posted Thu, 01 September 2016 at 5:50 PM

Thanks Mythico and VWD for your replies :)

I'm sorry about the L and V keys, I must have been blind lol.

I forgot to mention I went for the full version of VWD, but I work with stills most of the time and use dynamics only when absolutely necessary. This is an habit carried over from the Optitex DCC plugin. I watched Biscuit's videos and I need to adjust my workflow to the VWD plugin and take advantage of its new convenient options.

Point 3 was related to what in documentation is called Dynamic Positioning (page 13). If you do a Static Simulation, then do Dynamic Positioning and then reset the simulation (Alt + Start Static Simulation), the simulation resets to when you started Dynamic Positioning. It doesn't go back to the shape that came from D|S.

I know the neighborhood option is second tier quality (the documentation is clear about it), but i'm finding it very intuitive and good so far. It could get some more potential through a scissor tool. It could allow rigidification of fairly distant vertices and separation of nearer ones. This came to mind playing with a zippered jacket. If you set rigidification by neighborhood to 1.0, the small strings of the hood won't fall through the mesh (good!) but the zipper would be locked further than where it should (no good). If you set rigidification to 0.1, the zipper behaves perfectly (good!) but the strings fall through (no good). I found workarounds to this, but getting scissors would be the most straightforward option: rigidify at 1.0 and then cut the zipper at the appropriate length. IDK if this is clear, maybe I'll post images later.

Another big use for a scissor tool would be for action scenes: katana and sword fights, jaguar attacks, Hulk going green... being able to shred the cloth to your liking would be a killer option.

Another option I'd like to see is making the collision objects 50% transparent (I often start my simulation with clothing partially inside my models because of some D|S limitations. I like working this way because VWD is excellent at removing poke-through). I know I can hide an item from the scene viewer with Ctrl Click, but IDK how to make everything visible again.

Finally, the only thing I'm missing from the DCC plugin: what in VWD is the Scale(%) option was able to shrink indipendently along the Y and X axis. This allowed to shorten a belt without making it too narrow. It's not essential, but it would be useful.

Thanks again :)