akuei2 opened this issue on Sep 01, 2016 ยท 9 posts
VirtualWorldDynamics posted Sat, 03 September 2016 at 9:20 AM
Hello akeui2,
you can use the scale function when you want for a static or a dynamic simulation.
Yes, you start from a character smaller than the initial one and you define the number of frames useful for the transformation. At the end of the animation, the character must have the shape it has by default. I suggest you to make your cloth the softer as possible (0.1 for stretch and stiffness, and no other rigidification) and avoid the penetrations at the beginning of the simulation. If you try to make a "normal" simulation using these settings the cloth will behave as caoutchouc. For the simulation, you remove all the dynamic effects (Gravity, Inertia, Wind). At the end of the simulation, you can use the dynamic deformation if you want adjust the cloth. You can also make a simulation on 50 frames. You can start at 0, make the animation on 30 frames. The simulation will continue during the 20 last frames to make a better ajustement.
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