philemot opened this issue on May 25, 2016 ยท 335 posts
VirtualWorldDynamics posted Thu, 08 September 2016 at 6:59 PM
@grinch2901 : Thank you for your remark.
I currently have a problem to clear the memory in VWD. I want to resolve this problem to be able to restart a simulation without leaving the VWD interface. For now, the problem is not resolved but it is in progress.
Philemot is currently writing a new version that corrects the crashs in Daz Studio. he will explain this, better than me.
Please, I need more informations to understand your speed problem. VWD is parallelized for the constraint computations (Springs and collisions). Generally, it works quickly on reasonable meshes. Could you give me : the number of springs, the number of threads and the time by frame for your simulation. Normally, the number of threads must be the number of threads on your computer, multiplied by 2.
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