inquire opened this issue on Sep 16, 2016 ยท 15 posts
inquire posted Sat, 17 September 2016 at 8:16 AM
Thanks for all of this. Now, I believe that you can also keep the original image map or maps if you want, and just add the material components such as "glass" or "trees" to a figure or part of a figure. Is this correct? Has anyone tried that? What I'm thinking of is the situation where some part of a prop or figure is just too bright, and I might think that if I could just get it to be "bark" or something like that, it would be fine. So, could I find something like "bark" in VB's shaders, and apply the "bark" shader (and maybe the bump), but choose to keep the original image map? Would that work?