DaremoK3 opened this issue on May 24, 2016 ยท 159 posts
beemeekay posted Sat, 17 September 2016 at 9:40 AM
Hi! First of all, thank you for creating this wonderful tool!
I have a problem rendering hair when I have more than one collision item in use. I purge the previous settings and reset the values. In my example, I am using G2F, a cape that I run through VWD before, and a shoulder-pouldron as a collision item. I use the default settings for collision items. This all loads without a problem. Then, I load the hair, also using the default settings for hair. G2F is the default selection for the collision question, so I just confirm. Then, when (in the tutorial vid) the character (in this case, G2F) should be pre-selected for the haircap-default preset, instead, it jumps to the cape, or the shoulder-poldron (depending on which I loaded last before the hair).
The default selection of the preset then happens to that item.
I can manually change to G2F and apply the preset, but then something is still wrong.
When the hair is finally loaded (all like the video, just using default settings), and I press MR to re-show the stored selection, the polygons are marked in the hair instead of the head.
This is very weird. I haven't been able to complete a sucessful hair drape, though the cloth drape works fine. I am using DAZ Studio 4.8, Win 10 and the VWD Studio bridge. I am sorry if I explained things badly, English is not my first language.
Bee