Forum: Virtual World Dynamics


Subject: Daz Studio bridge to VWD

philemot opened this issue on May 25, 2016 ยท 335 posts


gustaftoni posted Sun, 18 September 2016 at 11:22 AM

Would it be possible to add a "reverse subdivision" function to VWD, for the meshes that are too dense even at base resolution? The implemented subdivision engine is very clever, adding vertices only where distance is too far. An option allowing to remove vertices that are too close would be a nice addition to VWD flexibility.

Speaking of subd, when it is enabled, sometimes the timeout when inporting a mesh is too short and VWD reports the obj doesn't exist before D|S is done converting it.

Thank you for the clarification on gravity (the tip on neg values is very useful and also solves most of by buoyancy requests). I tend to use Gravity to control how heavy a cloth is, if the mesh is too dense or too sparse for Softness alone.