Lobo3433 opened this issue on Sep 20, 2016 ยท 19 posts
maxxxmodelz posted Wed, 21 September 2016 at 12:08 PM
LuxXeon posted at 9:55AM Wed, 21 September 2016 - #4284101
The real-time PBR material support and GPU speed improvements are the most attractive features to me. I'd been working with 3d-Coat quite often, and all my production models going forward will support PBR textures and materials, so that's a very welcome improvement.
I love 3Dcoat, especially for the automatic unwrapping. About physical based rendering,. Which PBR standard is Blender using? What i mean is, will it follow the Marmoset standard, or something different? I noticed in PBR software, like 3Dcoat, there are options when exporting the maps to use certain normal map types and different workflow preset types for other maps, like using Spec/Gloss workflow or the Metal/Roughness workflow. Which is the most common one, and what will Blender materials use? If I export my models to Octane render, I usually pick the Spec/Gloss combo, because Octane doesn't support a metal channel.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.