Sun, Dec 1, 2:50 PM CST

Renderosity Forums / Poser 11 / Poser Pro 11 OFFICIAL Technical



Welcome to the Poser 11 / Poser Pro 11 OFFICIAL Technical Forum

Forum Moderators: nerd

Poser 11 / Poser Pro 11 OFFICIAL Technical F.A.Q (Last Updated: 2024 Nov 17 7:07 pm)

banner

Welcome to the Poser Forums! Need help with these versions, advice on upgrading? Etc...you've arrived at the right place!


Looking for Poser Tutorials? Find those HERE



Subject: Welcome to the Poser 11 Technical Forum


nerd ( ) posted Mon, 19 September 2016 at 2:57 PM Β· edited Sun, 01 December 2024 at 2:48 PM
Forum Moderator

Welcome all! If you have questions about Poser 11 or Poser Pro 11 this is the place to ask. This forum will be monitored by the Renderosity admins and Poser's developers. Our goal here is to help all of you get up to speed with Poser 11's new features and then push them to the limit. If you have technical questions about Poser 11's new render engine, SuperFly, the new rigging tools, using subdivision morphs or Just Poser in general post them here. If you think you've found a bug you can discuss it here but it's still best to report it to Poser support. They can collect the information needed so we can fix it.

We'll also be posting links to useful tools, tips, tutorials and resources so you can get the most from Poser.

USEFUL LINKS:


jennblake ( ) posted Mon, 19 September 2016 at 3:14 PM

Hello All!!

So excited to have this up an going! I am here to help if I can, as well as a number of our staff here. We're all here to help and support you as needed. πŸ˜„ I think you will see some names that are familiar to a lot of you. πŸ˜„


KristiS ( ) posted Mon, 19 September 2016 at 3:25 PM

Just wanted to pop in and say hello to everyone and welcome πŸ˜„


Kristi

Community Relations Specialist

This is your life - your platform - your stage - your story Β 


Boni ( ) posted Mon, 19 September 2016 at 3:30 PM

This is wonderful and exciting! Glad to see this!

Boni



"Be Hero to Yourself" -- Peter Tork


Dead_Reckoning ( ) posted Mon, 19 September 2016 at 3:38 PM Β· edited Mon, 19 September 2016 at 3:39 PM

Stopping in to say hello. Exciting to see this new Poser 11 Forum. I will also be here to help out in whatever way I can.

I have used WillDial's Free "Genesis3PoserUpdater" here at Renderosity as well as Lululee's Tutorial on Genesis 3 in Poser 11. The results are quite nice and no need to use Das Studio to use Genesis 3 in Poser 11.

Cheers DR previously known as Mariner in the Rendo Forums.........

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


Digitell ( ) posted Mon, 19 September 2016 at 3:47 PM

This is such a wonderful addition to the Renderosity forums! Thank you so much for the help and support you are bringing to the community!




nerd ( ) posted Mon, 19 September 2016 at 5:24 PM Β· edited Mon, 19 September 2016 at 5:33 PM
Forum Moderator

I want to start off with something useful here too. I've been working on a set of strand based hair shaders for SuperFly. It actually evolved into a research project. There are a lot of different ideas of how to do strand shaders with Cycles nodes. That and Poser handles strand hair differently than Blender. Excuses aside I've come up with a pretty solid recipe. Once it gets some testing it will be released as a freebie add-on for Poser.

It ended up being so complex I decided to make it into a compound node and just expose the bits I anticipated you'd want to mess with. Here's a screen shot of the whole mess if anybody's feeling like brewing their own hair shader.

This is still a prototype so wear your protective goggles.

Crazy Hair Shader.jpg


nerd ( ) posted Mon, 19 September 2016 at 5:31 PM
Forum Moderator

Oh and also tomorrow there will be a webinar on SuperFly materials that absolutely will NOT cover that mess in the hair shader. It will an introduction to the Physical Root Node and how you can create a vast array of realistic materials with that simple root node.

Tomorrow, September 20th at 11 AM Pacific time. We'll have fun exploring the amazing power of the Physical Surface node. http://my.smithmicro.com/poser-webinars.html (Seats are limited!)


Boni ( ) posted Mon, 19 September 2016 at 6:09 PM

Nerd, can that hair shader be set up as a compound shader ... where all you have to change is the colors and highlights and the rest is hidden away in the compound unit? Just thinkin'.

Boni



"Be Hero to Yourself" -- Peter Tork


-BrandyE- ( ) posted Mon, 19 September 2016 at 7:17 PM

woohoo! popping in to say hello and welcome!very excited to have this forum open up!

Brandy




donnena ( ) posted Mon, 19 September 2016 at 7:50 PM

Yay!!!!!!!!

;>

Andy!


Wolfenshire ( ) posted Mon, 19 September 2016 at 8:08 PM
Site Admin

This is great! Welcome.


Wolfenshire, Moderator/Community Leader



nerd ( ) posted Mon, 19 September 2016 at 9:21 PM
Forum Moderator

Boni posted at 7:18PM Mon, 19 September 2016 - #4283994

Nerd, can that hair shader be set up as a compound shader ... where all you have to change is the colors and highlights and the rest is hidden away in the compound unit? Just thinkin'.

When it's released that's exactly the way it will be. Only the important fiddly bits will be exposed. Like it is now I believe looking at it too long will cause a psychotic break from reality. It certainly made me go insane.


PhilC ( ) posted Mon, 19 September 2016 at 11:49 PM

I will be keeping an eye, and answering questions when I can.


Dead_Reckoning ( ) posted Tue, 20 September 2016 at 8:41 AM

PhilC posted at 8:39AM Tue, 20 September 2016 - #4284019

I will be keeping an eye, and answering questions when I can.

It's great to see you here Phil. Many Moons ago you did some various materials, P6 I believe, for use in the Cloth Room. There was Burlap, Silk etc......

Possible people would be interested in something like that now.

Cheers DR

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


EarthCrone ( ) posted Tue, 20 September 2016 at 9:30 AM

This is an awesome addition to the forums...very excited!


"Imagination is more important than knowledge" Albert Einstein




lululee ( ) posted Tue, 20 September 2016 at 10:39 AM

Hi, Looking forward to some great info in this new forum. Questions for working with Willdial's plugin, "Genesis 3 to Poser 1", will now be answered in here. I'll do my best to answer questions when I can.

Cheerio lululee lululee


Dead_Reckoning ( ) posted Tue, 20 September 2016 at 11:50 AM

You are Good at Answering the questions Lululee :0)

lululee posted at 11:49AM Tue, 20 September 2016 - #4284074

Hi, Looking forward to some great info in this new forum. Questions for working with Willdial's plugin, "Genesis 3 to Poser 1", will now be answered in here. I'll do my best to answer questions when I can.

Cheerio lululee lululee

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


EarthCrone ( ) posted Wed, 21 September 2016 at 2:13 PM

Love your quote Dead_Reckoning!


"Imagination is more important than knowledge" Albert Einstein




Dead_Reckoning ( ) posted Sat, 24 September 2016 at 2:56 PM

Thank You Jenn and anyone else envolved in providing todays Forum with Charles. Fun and informative at the same time............

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


Tempesta3d ( ) posted Wed, 28 September 2016 at 5:05 PM

Happy cat here 😁 thank you to everyone involved!

πŸ±πŸ˜ΈπŸ˜ΉπŸ˜ΊπŸ˜»πŸ˜ΌπŸ˜½πŸ˜ΎπŸ˜ΏπŸ™€

This is 10% Luck, 20% skill, 15% concentrated power of will, 5% pleasure, 50% pain and a 100% reason to remember the name!


Dead_Reckoning ( ) posted Thu, 29 September 2016 at 8:11 AM

Welcome to the Forum Tempesta3d.

This is The Place to ask you Poser 11 questions.

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


Tempesta3d ( ) posted Thu, 29 September 2016 at 8:55 AM

Thank you so much Dead_Reckoning!!!

πŸ±πŸ˜ΈπŸ˜ΉπŸ˜ΊπŸ˜»πŸ˜ΌπŸ˜½πŸ˜ΎπŸ˜ΏπŸ™€

This is 10% Luck, 20% skill, 15% concentrated power of will, 5% pleasure, 50% pain and a 100% reason to remember the name!


consumer573 ( ) posted Sun, 09 October 2016 at 10:35 AM

Very Good. Glad to see this forum here.



Netherworks ( ) posted Thu, 13 October 2016 at 12:50 PM

Hello all! What's happening? πŸ˜€

.


Tempesta3d ( ) posted Sun, 16 October 2016 at 4:04 AM

Heyyy Netherworks, big fan here! It is great to see you here! πŸ˜ƒ

πŸ±πŸ˜ΈπŸ˜ΉπŸ˜ΊπŸ˜»πŸ˜ΌπŸ˜½πŸ˜ΎπŸ˜ΏπŸ™€

This is 10% Luck, 20% skill, 15% concentrated power of will, 5% pleasure, 50% pain and a 100% reason to remember the name!


generation2235 ( ) posted Thu, 27 October 2016 at 6:34 AM

Hello everyone.

I recently upgraded to Poser 11 Pro and it appears a small problem that I was dealing with in Poser GameDev, my previous version of Poser, involves progressive rendering in Firefly. In Poser GameDev, if I allowed the progressive render to go completely to the finish, I would merely end up with a render image that was some shade of grey or greyish-brown with alot of square-ish patterns in it but my solution then was to stop the render right before it reached the end and I would have a beautiful progressive render BUT now in Poser 11 Pro, progressive renders malfunction every time, no matter whether I allow the render to go completely through or if I stop the render at any point. Now I get the grey-ish screen with the square-ish patterns in it everytime. What might be causing this malfunction and what might be the solution?

Win7 64 bit, Two nVidia capture cards, 16 Gb RAM

Thanks


Dkgoose ( ) posted Tue, 27 December 2016 at 12:38 PM

I'm not sure if this is the right place to ask but I just purchased the poser 11 pro upgrade and only have Internet on my cell phone is there anyway to download the files without using the download manager?


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.