Forum: Poser - OFFICIAL


Subject: Is there a demand in Pauline products?

karanta opened this issue on Oct 08, 2016 ยท 57 posts


Male_M3dia posted Sun, 09 October 2016 at 10:03 AM

wolf359 posted at 10:58AM Sun, 09 October 2016 - #4286169

"She has a unique face that makes for variety and if you are use to the facial bones like Genesis 3 has you will be pleasantly surprised that she has this feature, allowing more naturalistic expressions."

My personal observation is that this claim of more natural expression due to Face bones is more marketing hype than reality. This includes claims made about G3 or pauline

The people who state this Never have any actual comparsion examples to show the alleged "superiority" of face bones for expressions and certainly not for animated lipsync.

Which to me is a clear indicator that they are simply parroting something they saw others say/post in various forums.

Face bones Might be useful if you plan to export your Poser or DAZ figure as FBX to another program or game engine and plan to MANUALLY animate lipsync and facial expressions in those other platforms.

For Cross platform, talking characters,however you do NOT actually need a boned face rig as there are professional software solutions to implement lipsync across various platforms with various Figure rigs as Demontrated in this 7 minute Demo Video https://www.youtube.com/watch?v=cxG3UdbZIKU

Actually your claim is false and shows a lack of understanding of figure development. The bones in the face allows more variation in expressions, but more importantly because expressions aren't morph-based, it doesn't change the look of the face morph which is a big issue with morphed type of expressions. With morph expressions, you could start with a custom morph but with expressions dialed in the morph will start looking like the default morph. With facial bones expressions, if you don't like the expression from the dial you can manipulate the bone to modify it on the fly, rather than just dialing a tiny portion of the expression with the morph-based ones.