LuxXeon opened this issue on Oct 25, 2016 ยท 24 posts
maxxxmodelz posted Thu, 27 October 2016 at 9:34 AM
I took a look at that Bryce tutorial, and it seems that we can reproduce that effect in just about any 3d app that supports rotational arrays, like Blender! I don't see what would prevent us from doing that same thing here in Blender with a few Array modifiers. Has anyone ever tried it yet? Bryce uses a very old fashioned raytrace engine, so rendering can be done with Blender Internal, and Cycles wouldn't even be needed for that style of render.
I don't know if Lux has seen that image yet, but if he's reading this, take a look at that deviant art link Lobo posted of the Bryce tutorial. There doesn't seem to be anything there we couldn't reproduce in Blender, or is there?
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.