DreamlandModels opened this issue on Oct 26, 2016 ยท 37 posts
DreamlandModels posted Sat, 29 October 2016 at 6:04 PM
LaurieA posted at 5:53PM Sat, 29 October 2016 - #4288231
Yeah, I was very disappointed when the props stopped going to both programs. There's no reason they shouldn't be the same in each program. But the widening gap between the two programs is just going to get wider from here on in unfortunately. I did get TONS of stuff this year in the PA and PC sales that will work in Poser tho :D
Laurie
Hi Laurie,
Both programs have their merits.
Both programs have a different view of how to handle things.
I would never expect Poser to bend their program so all Daz products work in Poser,
or the other way around.
If you had any idea how long it takes to create over 300 material zones for one of my City Block products your head would spin. :-)
To me the modeling is the easy part, as well as the most fun as I am creating a world in my head and bringing it to life in 3D Studio Max.
It really is a lot of fun!
Then comes the hard part.
Export each of the many parts
Import each part into Poser.
Create a figure
Rig the figure
Create all the materials for that figure which is a ton of work.
Create hundreds of cameras and poses
Then do hundreds of test renders.
Render all the thumbs...
Then promotional images...
I could keep going but you get the idea.
There will be Poser versions
There will be Daz Studio versions.
Simple as that. :-)
Hope none of my posts have been offensive to anyone as my A.D.D. does not allow me a lot of tact.
Regards to you all!
Tom