Robert_Ripley opened this issue on Nov 02, 2016 ยท 293 posts
3D-Mobster posted Fri, 18 November 2016 at 4:22 AM
RorrKonn posted at 10:36AM Fri, 18 November 2016 - #4290092
LaurieA posted at 1:18AM Tue, 15 November 2016 - #4290090
Takes no skill to do poses? Wow, then I should be cranking them out after all these years...which I don't btw. Wow. Just. Wow. Go and say that to i13 and Danie and Zeddicuss and FeralFey and..... Razor42 doesn't make just poses fwiw.
If poses took no skill, everyone would be making them, don't you think? o.O
Laurie
Modeling ,Sculpting ,Mapping, Texturing ,Rigging. Takes skills. Don't try to compare some one that makes poses to CGI Artist that can Model ,Sculpt ,Map, Texture ,Rig. you can't.
Im not really sure why its even relevant to compare these things. I make a lot of poses as well as other things. So can obviously only speak based on my own experience. But whether I make poses, figures or textures etc. you have different problems that you will have to deal with in the process. Some things are very easy to model and texture etc, whereas other might not. Most the stuff i make never make it to my store as its for personal use or might just be a small object of some sort and turning these into products and go through the whole required process take quite a long time. But most of these object are fairly easy to make and rarely takes a long time, I don't find doing that to be more special than for instant making a pose. I do agree that its easier to get started making poses than to model, texture, rigging etc. simply because those things requires more tools to be learned and have longer production and learning curve, whereas making a pose basically just requires the figure and one program. But making believable and useful poses and trying get the expression and feeling right in a single pose is not always easy. When i do poses, a single pose can take between 15 minutes to 1 hour to make and in lot of cases I might end up scrapping it in the end, because i don't feel it reflect what i had in mind.
For me at least, making a pose is like taking a snap shot out of an animation, so its not simply about placing a character in a random position which requires roughly no effort what so ever. But we as humans are especially good at seeing things that are wrong or out of touch with reality, some are better at this than others, so if you make a pose and certain things are not correct you will end up with a bad pose and you might not even know it. This could for instant be the wrong weight of the body. Which I my self have had certain discussions with Rendo testing crew about, where they wanted me to change some poses because they looked at the technical aspect of the mesh interaction (poke throughs) for instant, like if the arms are resting on the thighs and the weight of the upper body is applied to them, obviously some weight is transferred down the arms to the thighs. If such weight is not reflected in the pose you will get a doll like pose that looks very unnatural. Since 3D figures doesn't behave like humans and their thigh for instant wont react to the weight of other objects pressing on them, you have to take that into account and a lot of the poses I have at least, doesn't really do a good job at this, I think. Which is one of the reasons i decided to make my own and obviously because having access to a lot of poses really save you a lot of time, even if the pose doesn't match exactly what you need, having a huge library of them means that you can almost always find a good starting point for tweaking it to what you need.
So I wouldn't compare modeling, rigging etc with making poses simply because it makes little sense. Some are good at making animations and can capture a pose or expression very fast and with ease, others might be good at the technical side of rigging, some texturing etc others might not. If you have a hard time modeling obviously you are more impressed with people doing that, than something that you might find easy.
Personally im working on a new pose set of modern/casual dancing poses and im not a big dancer my self, but trust me it is not easy to make poses like that, because you are trying to capture this one moment in a motion that pretty much only make sense if seen in context of the rest of the dance.