RorrKonn opened this issue on Jan 24, 2016 ยท 42 posts
Frequency3D posted Sun, 20 November 2016 at 6:21 AM
I am wondering about the tangent space standards too, for both Poser and DS.
I will try to make some sort of list here, based on information from Preferences in 3D Coat:
3Ds Max: Eric Lengyel's Space
Maya: Maya (Space)
Unity: Unity Space
Blender: MikkT Space
Unreal Engine: MikkT Space
Substance Designer: MikkT Space
ZBrush: MikkT Space
There seems to be some other settings in the program presets that may or not play in also, namely: Normals Calculation Method (5 different options), Normal Maps Export (can be 3DS Max/LW or Maya/Blender) and Triangulation Method (can be Simplest or Delaunay).
I also have Quixel and there are many export settings there.
So it would be really useful to know which normal map export settings to use for Poser and DS! I willl be back to fill in the list once I find out more,
Poser (FireFly) ?
Poser (SuperFly): MikkT
DS (3Delight): ?
DS (Iray): ?