Forum: Poser - OFFICIAL


Subject: Tangents closest to Unity,Unreal,zBrush,Mudbox,? RenderEngines ?

RorrKonn opened this issue on Jan 24, 2016 ยท 42 posts


Frequency3D posted Sun, 20 November 2016 at 6:21 AM

I am wondering about the tangent space standards too, for both Poser and DS.

I will try to make some sort of list here, based on information from Preferences in 3D Coat:

3Ds Max: Eric Lengyel's Space

Maya: Maya (Space)

Unity: Unity Space

Blender: MikkT Space

Unreal Engine: MikkT Space

Substance Designer: MikkT Space

ZBrush: MikkT Space

There seems to be some other settings in the program presets that may or not play in also, namely: Normals Calculation Method (5 different options), Normal Maps Export (can be 3DS Max/LW or Maya/Blender) and Triangulation Method (can be Simplest or Delaunay).

I also have Quixel and there are many export settings there.

So it would be really useful to know which normal map export settings to use for Poser and DS! I willl be back to fill in the list once I find out more,

Poser (FireFly) ?

Poser (SuperFly): MikkT

DS (3Delight): ?

DS (Iray): ?


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