DaremoK3 opened this issue on May 24, 2016 ยท 159 posts
valkeerie posted Sat, 24 December 2016 at 10:03 AM
VirtualWorldDynamics posted at 3:49PM Sat, 24 December 2016 - #4293284
Hello valkeerie, I suppose the bench has a very large mesh structure. You can resolve this problem by using the subdivision fonction on the bench with a value of 1 or 1.5. I hope this solution will resolve your problem.
Hi VWD, thank you for your prompt suggestion. It took me a lot of trial and error but I was able to resolve the issue by using a subdivision value of 0.5. Even at 1 interpenetration was still occuring. I have attached a screen capture of the complete animation (for the benefit of future readers). Getting cloth to drape well is hard, but I am satisfied - it is 1000 times better than anything I could achieve with morphs.
I may have uncovered a simple bug. The check boxes "use animation" and "Subdivide" are mutually exclusive. If I import the stone bench after V4, and select "Subdivide", it clears the animation checkbox and animation for the figure does not occur. If I import the bench first, and then V4, I can click "use animation" for V4, and dynamic simulation then works as intended. I lost many hours discovering that.
VWD is brilliant and it has radically changed the way I work in DAZ. Even with cloths that fit well I do a quick static simulation and it makes an enormous difference to the appearance.
Thanks Valkeerie
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