DaremoK3 opened this issue on May 24, 2016 · 159 posts
VirtualWorldDynamics posted Sat, 24 December 2016 at 11:46 AM
Hello Valkeerie,
I am happy you found the solution.
For the importation, you are right the checkbox "subdivide" unchecks the checkbox "Use animation". The reason is that if I import the animation for this element, the subdivision can be different at each frame (not the same number of vertices). The "Subdivide" checkbox must be used only for static collision element (as the bench).
Nevertheless, you can import the collision elements in the order you want. You just have to check the "Use animation" checkbox for the character. I have to give more informations in the documentation.
Have a great day.
Gérald
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