EClark1894 opened this issue on Dec 22, 2016 ยท 72 posts
EClark1894 posted Sun, 25 December 2016 at 7:52 PM
Netherworks posted at 8:51PM Sun, 25 December 2016 - #4293587
I'm not an animator but I did try to design rigs that were friendly for animators to use. I think a good start would be:
- A more modern dope sheet. With better ways to hide and show smaller sets of parameters or body parts.
- The ability to toggle on and off automatically adding keyframes.
- The font size should be adjustable. It is way way too small.
- Something like tween machine, to make it easier to edit chunks of animations and fine tune them: http://justinsbarrett.com/tweenmachine/
I'm willing to bet that some of these things could be scripted or done as "addons". There's a fight in season 3, chapter 9 where Pyrrha is fighting Penny. I wrote a script that does the after images of Penny's daggers for the show. It was able to duplicate any number of daggers and set a delay for each dagger to perform the after images trick - it writes new keyframes for all the daggers.
https://www.youtube.com/watch?v=_iq4xplqeI0
Go about 2:50 in and you'll see the dagger effect.
Cool animation, but just looks like multiple blades to me.