Forum: Poser - OFFICIAL


Subject: Blacksmith3D's Texture Transformer ?? g3m to m4?

MistyLaraCarrara opened this issue on Dec 24, 2016 ยท 30 posts


AsteroidLady posted Thu, 29 December 2016 at 3:35 PM

It turns out I was accidentally exporting the geografts with the figure even though I believed that I wasn't. (They are conformed to the figure so even though they are not selected they attach themselves when exporting and if you export as obj it is merged into one thing and you can't tell they're there. You have to delete them first.) That's why it wasn't working with the texture transfer brush. If you export correctly then it works. You also have to select "collapse UV tiles" which I think (correct me if I'm wrong) turns it into a normal UV map. (If there is a way to do this on export, is there a way to do it before applying the textures?) The M4 UV's for G3M are not the original M4 UV's. They're similar but not identical. For example the ears are grouped with the face instead of the torso, and the face area is smaller. Converting textures to that map is not going to make them fit correctly on M4. The places where the gaps are on the image above are the areas where the problem is. Using Genesis 2 for the transition is no better. You can transfer what you can and then spend a lot more time piecing it together with postwork, but really if you're going to spend that much time on one texture that you won't even own, you might as well be making your own textures. Here is a link to a tutorial on how to do it in Blender, which I have not tried. (It is about Genesis 2 but should work with any figure if you can get them into the same shape.) http://the-freehold.com/2015/09/03/texture-conversion-using-daz-studio-and-blender/ Blacksmith are not going to make the add-on unless people express an interest.