EClark1894 opened this issue on Jan 10, 2017 ยท 55 posts
3Dave posted Wed, 18 January 2017 at 2:43 AM
EClark1894 posted at 8:26AM Wed, 18 January 2017 - #4295351
And here's a tip for those of you who want to do more than just drape cloth on a figure. I usually start my sims in the default zero pose. Let's say then that your final pose position is seated with legs crossed. That would be your final frame. Now press play and watch the animation to see how it plays out (Without the cloth of course.). Now you can see if there will be any trouble spots for the cloth sim, like one body part passing through another body part. That's obviously going to be a problem for any cloth that's in the way, and now is your chance to make any adjustments in the animation to prevent that from happening.
One more thing to remember is that Poser's animation is** interpolated**. Basically that means that the computer will fill in the gaps to move the figure from one frame to the next. If you haven't created a specific keyframe(s) between the starting pose and the final pose, the computer will make it's best guess for how you got there and move the figure accordingly.
I usually use the cloth room for animation, and usually use 20 frames at zero pose, 20 frames to morphed pose, still at zero pose, the 20 frames to start of animation, In the animation palette I set the interpolation between zero pose frames to straight (orange) so that movement from the animation does not work back and cause any unintended shifting about. Another trick I sometimes use (on V4/M4) is to add 0.1 in the figure's Bulk body morph at frame 40, then dial it back to 0 for rendering after the simulation is complete.