inthesky opened this issue on Feb 02, 2017 ยท 5 posts
fly028 posted Fri, 03 February 2017 at 1:04 AM
Hello inthesky, Razor 42 is right, It is a common mistake with Genesis3 when morphing. Navel, mouth HD are set to 100% on the character. Before exporting your geometry for morph, be sure to set shape to Zero in the parameter tab and check that everything (navel and mouth) are well set to zero, then turn your geometry at subd level 0 in order to get a proper character to morph. If you have a look at your current character, you will certainly notice that when you open the mouth, teeth are not in the correct shape also.... It is not a bug, just that when you apply your morph, DAZ is calculating the geometry, adding navel at 100% + 100% of your morph. It happened many time on my side, so, i knowwhat I'm talking about :-)
Hope it helps,
Best regards,