Forum: Poser - OFFICIAL


Subject: How do you determine the price of a model?

EClark1894 opened this issue on Jan 31, 2017 ยท 114 posts


Razor42 posted Mon, 06 February 2017 at 6:04 PM

RorrKonn posted at 10:38AM Tue, 07 February 2017 - #4296745

Tony got it right ,If you want too make serious $$$ as a vender. You need your own store ,that customer visit constantly.

but how do you get customers at your store ? do keep in mind venders get 50% bank gets 33% so u got 17% to pay for site ,forums etc etc.

1 make your own Vicky ,Dawn. n good luck with that one.

  1. maybe sell original characters like creatures ,monsters, mechs etc etc

  2. ah ,hum ,well I'm out of ideas.

This is all hear say n rumors but I herd a few of the very very top venders that's been around for a long long time make 6 digits salary a year.

I personally only believe what's proven to me.

Actually going it alone is probably one of the options with the highest risk, cost overheads and workloads. I think if you did a cost breakdown per unit you would find that what most marketplaces take as a cut per sale is entirely reasonable considering what they offer in return. In fact I do not think I could name a single vendor in this market sector that sells exclusively through their own site? So I'm not sure where the proof of concept is here?

There are many reasons why market sites like Amazon, Ebay, Steam and the Unity store are so successful in their sectors.